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ABARE Engine
Features
FAQ
ABARE Engine
Features
FAQ
Features
FAQ

(ah-bah-ray), Japanese: “violent intent”. Used in gaming to refer to a character's ability to turn a situation to their advantage.

The world’s most advanced 2D engine. Period.

  • Proprietary image compression and rendering techniques support palettized, screen-filling HD sprites at full framerate!

  • Sprites are lit in approximated 3D, by lights placed in levels or attached to objects, all with no extra artist work per frame - none of that alpha-polygon or flat cardboard lighting here!

2D ENGINE

Proprietary RealMatch rollback netcode allows games to truly be played around the world.

  • Outperforms GGPO under standard networking conditions, providing more accurate rollbacks with fewer incorrect visual discontinuities.

  • Runs smoothly under pings well in excess of 500.

  • Can process rollbacks of any length without hitching, regardless of available CPU power - your game will handle any network hiccup short of disconnection!

REALMATCH

The world's first game engine built from the ground up for rollback.

  • Save and load the entire engine state at any time, including menus, cutscenes, etc.; saving is automatic and not limited to specific gameplay objects.

  • Supports 4+ players, each of which can be seamlessly local or networked, including full crossplay capability.

ROLLBACK

Fully customizable through scripting.

  • Flexible and powerful scripting language that defines all aspects of the game from startup through shutdown.

  • All game engine functions are exposed to script. Extending the language is as simple as adding a new script action!

  • All game parts - players, enemies, obstacles, UI elements, menus, cutscenes, AI controllers, netplay manager, replay manager, anything - are exactly the same: objects running a script.

CUSTOMIZABLE

FREQUENTLY ASKED QUESTIONS

Which platforms does Abare Engine export to?

Abare Engine exports to PC, and with dedicated porting work, it can export to Nintendo Switch, PlayStation 5 and Xbox Series.

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